package gamagora.game.utils
{
	public final class OSImages
	{
		/*** Characters ***/
		
		[Embed(source="embed/characters/monkey.png")]
		public static const MONKEY:Class;

		[Embed(source="embed/characters/monkey2.png")]
		public static const MONKEY2:Class;
		
		[Embed(source="embed/characters/monkeyOld.png")]
		public static const DEBUGMONKEY:Class;
		
		[Embed(source="embed/characters/bird.png")]
		public static const BIRD:Class;
		
		[Embed(source="embed/characters/bird2.png")]
		public static const BIRD2:Class;
		
		/*** Grounds ***/
		
		[Embed(source="embed/grounds/bg.png")]
		public static const BG:Class;
		
		// MAP 1
		
		[Embed(source="embed/grounds/N1P1.png")]
		public static const N1P1:Class;
		
		[Embed(source="embed/grounds/N1P2.png")]
		public static const N1P2:Class;
		
		[Embed(source="embed/grounds/N1P3.png")]
		public static const N1P3:Class;
		
		[Embed(source="embed/grounds/N1P4.png")]
		public static const N1P4:Class;
		
		// MAP 2
		
		[Embed(source="embed/grounds/N2P1.png")]
		public static const N2P1:Class;
		
		[Embed(source="embed/grounds/N2P2.png")]
		public static const N2P2:Class;
		
		[Embed(source="embed/grounds/N2P3.png")]
		public static const N2P3:Class;
		
		[Embed(source="embed/grounds/N2P4.png")]
		public static const N2P4:Class;
		
		// MAP 3
		
		[Embed(source="embed/grounds/N3P1.png")]
		public static const N3P1:Class;
		
		[Embed(source="embed/grounds/N3P2.png")]
		public static const N3P2:Class;
		
		[Embed(source="embed/grounds/N3P3.png")]
		public static const N3P3:Class;
		
		[Embed(source="embed/grounds/N3P4.png")]
		public static const N3P4:Class;
		
		// MAP 4
		
		[Embed(source="embed/grounds/N4P1.png")]
		public static const N4P1:Class;
		
		[Embed(source="embed/grounds/N4P3.png")]
		public static const N4P3:Class;
		
		[Embed(source="embed/grounds/N4P4.png")]
		public static const N4P4:Class;
		
		[Embed(source="embed/grounds/N4tissu.png")]
		public static const N4Tissu:Class;
		
		// MAP 5
		
		[Embed(source="embed/grounds/N5P1.png")]
		public static const N5P1:Class;
		
		[Embed(source="embed/grounds/N5P2.png")]
		public static const N5P2:Class;
		
		[Embed(source="embed/grounds/N5P3.png")]
		public static const N5P3:Class;
		
		[Embed(source="embed/grounds/N5P4.png")]
		public static const N5P4:Class;
		
		// MAP 6
		
		[Embed(source="embed/grounds/N6P4.png")]
		public static const N6P4:Class;
		
		[Embed(source="embed/grounds/N6P2.png")]
		public static const N6P2:Class;
		
		[Embed(source="embed/grounds/N6tissu.png")]
		public static const N6tissu:Class;
		
		// Taj Mahal
		
		[Embed(source="embed/grounds/special/E1P2.png")]
		public static const E1P2:Class;
		
		[Embed(source="embed/grounds/special/E1P3.png")]
		public static const E1P3:Class;

		[Embed(source="embed/grounds/special/E1P4.png")]
		public static const E1P4:Class;
		
		[Embed(source="embed/grounds/special/E2P2.png")]
		public static const E2P2:Class;
		
		[Embed(source="embed/grounds/special/E2P3.png")]
		public static const E2P3:Class;
		
		[Embed(source="embed/grounds/special/E2P4.png")]
		public static const E2P4:Class;
		
		/*** Objects ***/
		
		[Embed(source="embed/objects/apple.png")]
		public static const APPLE:Class;
		
		[Embed(source="embed/objects/stall.png")]
		public static const STALL:Class;
		
		[Embed(source="embed/objects/ball.png")]
		public static const BALL:Class;
		
		[Embed(source="embed/objects/blob.png")]
		public static const BLOB:Class;
		
		[Embed(source="embed/objects/box.png")]
		public static const BOX:Class;

		[Embed(source="embed/objects/rect.png")]
		public static const RECTANGLE:Class;
		
		[Embed(source="embed/objects/cage.png")]
		public static const CAGE:Class;
		
	}
}
